Galactic Readiness helped determine the effectiveness of your war resources, adjusting your score after the fact. In the original version, there was a second factor called Galactic Readiness, which was related to multiplayer, mobile apps, etc. The point total for your war resources is defined as the total military strength. You earn war resources by completing missions throughout the game – both main missions and side missions.
You need a minimum number of War Asset Points to reach Mass Effect 3’s endgame, but the more you can stack, the better your odds against the Reapers, and the better the ending possibilities you open up. Each war resource is recorded on the Normandy War Table interface and is equivalent to a certain number of points. War Assets are the objects and people you discover in the galaxy as you work to help humanity fend off the Reapers. To do this, you need to raise points called “war resources”. Throughout the game, you and your crew fly around the galaxy, gathering forces, people, ships and allies so that when you finally return to Earth you have the greatest possible strength. Mass Effect 3 is all about increasing the strength of the military might of the galaxy so that you can fight the Reapers. Below you’ll find everything you need to know about Galaxy at War, the Galactic Readiness System, War Resources, and everything else related to the ending of Mass Effect 3, and be sure to check out the rest of the changes. Mass Effect: Legendary Edition’s take on Mass Effect 3 can be a bit confusing for returning gamers who expect a lot of moving parts, but it’s actually been streamlined.
: Mass Effect 3: How to Increase Galactic Readiness Part two